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Stickman Dojo
Walk into the dojo and pick a wooden practice weapon.
Bow to the visitors. Spar through seven short waves.
Then everyone bows, and one steps forward to shake hands. "Good match."
Mouse and keyboard
iPad and phone, held sideways
Saves every second
Seven waves
Start
Walk with W A S D or right-click. Swing with a left-click. On a tablet: left thumb on the pad, swipe to swing.
For parents and teachers
- A sparring activity: scouts, wolves, jugglers, a raider and an archer, the Tin Knight, the brute and the giant visit the mat in seven waves, with wooden practice weapons from the rack.
- Nobody gets hurt. A knocked-down stickman wobbles, sits up dizzy with stars, gets up and walks off the paper. The words a child reads are "visitor" and "knocked down", never "enemy". Everyone bows in and bows out, and the match ends with a handshake and "Good match", never a winner banner.
- Nothing that pulls children back: no scores, streaks, daily rewards, timers that press, shops or currency. Gems are only for looking at; masks and shirt colours are earned by meeting visitors and finding gems.
- Parents stay in charge: the Parents page (optional PIN) sets the turn length, the freeze time after a turn with a few math problems and their grade (K to 5), the number of turns before a long rest, and the rest length. The one clock on screen is small and grey.
- Walk away any time: Esc pauses, progress saves every second, and coming back shows "Welcome back". Pause also offers "Save a copy to a file".
- Calm senses: no screen shake, no flashing, no confetti. Soft crayon colours on grid paper. Visitors wind up visibly before they swing and never move faster than a child can think.
- Made by Daniel with his dad. No sound in this version.
One file, about 0.13 MB. Once loaded it never talks to the internet. No accounts, no ads, nothing collected. More for parents and teachers