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Cyber Age Stickman General

Land your Cyber Hauler, send your robots to dig stone and metal, build a City where humans come to live, keep the power on through the night, and out-general the other side. Knock down the other general's HQ to win. Nobody gets hurt.

Against one computer general

With friends, each on their own screen

Open or join a room (1-4 generals)

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General's tips: onFull screen

A match with friends

One screen opens a room and gets a four-letter code. Friends type the town name and the code on their own screens and take a seat. The host's screen holds the match: keep it awake. Up to four generals, humans or computers, in teams as you like; a teacher may watch.

Open a roomJoin a roomWatch (teacher)

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How it works

Start: your 12 robots ride inside the Cyber Hauler. Right-click (tap) the paper to drive it, press H to make it your HQ: the robots step out. The HQ gives 10 MW and headcount for 12 robots.

Select: left-click a robot, drag a box, double-click = all of that kind on screen, Shift adds. Orders: right-click (tap) = go / dig / pick up / bring / enter / build / mend / attack. Alt+click or March & Fight = fight everything on the way. 1-5 groups (Ctrl+number saves). Click again on a pile of robots to pick the next one.

Stone and metal lie at the foot of the mountains. Right-click a deposit with workers: each one digs 8 s, carries 2 units to your Crystal Plant (V) or Alloy Foundry (G) and goes back. 12 lines turn stone into Crystal and metal into Alloy, 6 s a piece. Everything is paid in Alloy and Crystal. A deposit shrinks as it is dug; when it is gone it leaves a deep-earth mark: a Drill (D) on the mark brings 1 unit every 2 s up and spills it around; workers pick the piles up.

Humans and the City (C): 12 domes. Send a worker into a dome (right-click the City, or Fill places) and a human comes down from the sky to live with him, one every 15 s per City, when you have 1 MW to spare or your batteries are half full. Each human gives you 4 headcount for robots and soldiers and uses 1 MW. Take the robot out and his human flies home 15 s later; a City cut from power 2 hours in a row loses a human every hour. A Control Center on a City makes its humans give 7 headcount, an Enhanced AI Hub 10 (the City's panel; built by workers at the City's price).

Power is balanced every moment. The HQ gives 10 MW; a Solar Farm (S) up to 20 at noon, nothing at night; a Wind Farm (W) up to 15, strongest at dawn and dusk; a Batteries Park (P) stores 200 MWh. Robots use 0.5 MW, a human 1, a City 2, the Plant and the Foundry 0.5 a busy line, a Drill 3, a Laser Tower 1, the army buildings 2 while they make something. When power is short, cities are served first, then robots and soldiers (they slow down), the Plant and the Foundry, the Drills, the towers, the makers.

Room to walk: every building keeps one cell of free ground to every other building. The ghost turns red and says "too close".

The army: Barrack (B) Trooper packs of 5, Arsenal (A) Walkers, Air Base (I) Fighters, Dock (K) Cruisers, Cyber Castle (Y) Guardians: tall gold robot warriors whose laser saber cuts through shields and whose gold mirror sends robot and tower shots back. Cruisers and Guardians need 4 headcount. Shots roll a hit; blue shields take damage first; units heal near the building that made them. The Laser Tower (L, 100 HP) shoots 3 damage a second at range 1.75 and needs 1 MW. A building that falls is gone; anyone may build on its ground. Workers mend buildings for free (5 HP a second each, starting 5 s after the last hit).

Win: knock down the other general's HQ. The generals bow and shake hands.

Something wrong? Press Report at the top: a box opens with a text about the match; copy it and send it.

Keys: C City V Crystal Plant G Alloy Foundry D Drill S Solar W Wind P Batteries O Robot Center B Barrack A Arsenal I Air Base K Dock Y Cyber Castle L Laser Tower X stop/call off R rally point Space pause Tab jump to HQ Esc menu, arrow keys scroll, wheel zoom.

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Victory!

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